The independent games industry is in an interesting position. With the proliferation of robust game development tools and digital distribution, the cost and difficulty of creating games has decreased significantly. That means more people can make games. With more developers come more games. Some are good, others are great, and a vast majority are pretty terrible. So how do we find the signal from the noise? So far, the answer has been the gatekeepers: the iTunes store, Playstation Network, and Steam. However, even these platforms have had a difficulty figuring out how to parse the good games from the bad. Add on top of this the diverse tastes of the players themselves who have vastly different opinions on what is good and what is bad. So what can we do about this problem? Is there a better solution for developers and players?
We believe the answer can be found in the lessons from another medium: film and television. The appeal of Netflix and Hulu are undeniable - they offer a seamless distribution system of content that compensates the content creators fairly for high quality work. They also provide the viewers with curated content that uses algorithms to determine what to recommend next. The viewers feel that they are paying a fair price for the amount of content that they are getting and only spend time on the content that they like. Also, they have often tried content that they would normally not think to consume due to the lack of downside. It's time to build a superior model in gaming.